Learn the basics
- How to get started with the Gamelearn Platform
- Create your first class
- Register/Enroll your first students
- See your classes’ progress
- Download your first report
Start managing your first project
- Things to keep in mind
- Get the most out of the platform
- Use the help options available on the platform
Part of the Gamelearn Platform, our LMS (Learning Management System) is the area where your admin user can manage and oversee all aspects of your training plan -- classes, courses, students, data, etc.
Learn the basics
How to get started with the Gamelearn Platform
To access the platform, find the email that Gamelearn sent you from firstname.lastname@example.org ("Welcome to the Gamelearn portal").
Inside, you’ll find a blue button that will let you activate your account and create your password:
Once you’ve set up your password, you’ll be able to access the Platform directly: https://lms.gamelearn.io/
If you registered but haven't received the email, you can activate and access your account directly at: https://lms.gamelearn.io/
Create your first class
To create your first class, click on "Classes" from the menu on the left-hand side and then on the blue button "Create Class."
The system will walk you through 3 simple steps: filling in information, settings and enrollment. You can click on the help bubbles or tool tips for more information on filling in the fields.
Define the class’ start and end date (training period). Automatically, upon doing so, you’ll see changes in the field for how many weeks each student has to complete the course, starting from when they log on for the first time. The is the game period*.
*Training period vs Game period
What's the difference? The training period is the period of time all students have to start and finish the course. Within this period, each student has a game period that depends on when they start the game. You set this as well when creating the class (the field called "number of weeks").
Setting up notifications
In the Notifications tab, you can oversee which emails are sent to students once the class begins. While creating the group, click "Next."
Finally, in the Enrollment tab, you'll see four options for registering students:
- Invite students using a link: this option allows for student self-registration. Click here to see what this option is and how to use it.
- Select existing students: choose from the list of already-registered students (if any).
- Insert students from file: this is for if you already have a full list of students. You can paste directly from the list into a table on the platform.
- Add student: You can enroll employees one at a time.
When you're done with this last step, click "Save & Finish".
Once your class is created, new tabs will appear where you can view and edit new features: Settings, Progress, and Surveys.
- Settings- set ranking options and time restrictions as well as manage any documents associated with the courses.
- Progress- see when students access the course and how they’re progressing.
- Surveys- read student feedback and access other class statistics.
Register/Enroll your first students
Two enrollment options:
- Through the "Enrollment" tab of a class that’s already been created (we recommend this if you have classes).
- Through the "Students" tab on the left-hand menu (if you don't want to create classes -> subscription only).
- Invite (with self-registration)
- Insert from file (copy/paste or upload file)
- Add one by one (individually filling in each student’s information)
Gamelearn lets you automate student registration. When creating a class, you can check the "Invite students" option to enable "Self-registration."
Enabling this option automatically generates a link that’s associated with your new class. You can share that link with your employees to let them sign up for the class you've created (for the requested game and between the established dates).
See your classes’ progress
To see how your students are getting on, go to the class you want to look at and click on the "Dashboard" or "Progress" tab.
On the “Dashboard,” data is represented more visually, i.e graphics and statistics. In the Progress tab, you'll see the percentage of each student’s progress in the game as well as points earned, the first and last time they connected, and the duration of each game.
If you have any questions about what each column means, click here for more information.
Download your first report
You can download a class's progress report from the "Progress" tab by clicking the download button. The file is automatically saved as a .csv but you can change it to excel if you need to. Click here more information on this.
Another option is to click on the printer icon as if you were going to print the information, but choose "save" instead of “print.”
Start managing your first project
Things to keep in mind
Before starting your first project, we strongly recommend that you:
Carry out a technical test
To make sure your training program goes off without a hitch and that there are no technical problems down the road, it’s a good idea to have your IT department do a simple technical test.
Just three simple steps:
- Make sure you meet the the technical requirements (both minimum and recommended). Ask us for both of these.
- Allow access to our links to make sure your system doesn’t automatically block them. All you need to do is give your IT department a list with the web addresses that your network allows (this is called a whitelist). We’ll provide the list.
- Once you’ve done these two things, we’ll run a quick test on our end to make sure you have access and that the course will run smoothly.
Communicate and connect
Before you start training, tell your employees about the changes and get them excited about the new learning methodologies they’re about to enjoy.
In the "Resources" tab on the left-hand side, you have many communication aides you can use in internal emails: calls to action, kick-off presentations, banners, etc. Click here for more ideas.
Get the most out of the platform
Over time, you’ll gradually uncover all the possibilities our LMS has to offer. But to give you a little head start, here are some ideas:
Automatic class extensions can be helpful
You can configure automatic extensions in the “Information” tab for each class. By turning this option on, each student will see an “Extend” button in their Campus.
How does it help you? The student will be able to keep playing past the finish date without you having to process the request. This is helpful for you because you can set tight deadlines that push students to finish the course quickly, but also give them extra time if they need it.
Activity Reports / Survey List
On the left-hand side of the platform, you’ll see a section called “Reports,” which you’ll definitely use if you have multiple classes going at once. You can access relevant data from all your classes in one report using the Activity List and Survey List options.
Get weekly reports by email
You can sign up for weekly progress reports on each of your classes. Just make sure you set yourself as a "Human Resources agent” for each class in the Information tab.
Look over class dashboards
Each class has a "Dashboard" view, which represents student progress more visually.
You'll be able to see several graphics for each class:
- Playing time
- Most active players
- Average progress
- Student comments
How can it help you? Dashboards offer a quick overview of class progress in one centrally-located place.
Use the help options available on the platform
Once on the Platform (lms.gamelearn.io), the help button [?] will appear on every page. This button gives you access to:
- Tutorials: videos to help you better navigate our platform.
- FAQs: Frequently Asked Questions and other Support for students and clients.
- Contact us: a direct line to us if you need it.
- Remember, there’s also a chat box on the platform.
You can also click on tool tips for more information.