Before creating your class ...
It's important to perform the technical test before launching any training with Gamelearn. Click on this article to learn about the test and why it is important. Keep in mind that if you have not previously gone through the technical test, our emails may end up in your spam or in quarantine, and students may have trouble taking the courses.
How to create your class
- Click on "Classes" found on the menu on the left side of the screen and then on the blue button "Create Class".
- The system will guide you through the following 4 simple steps:
- Complete the General Information fields. You can click on the tool tipsif you need additional information.
- The name of the class should be intuitive and brief, indicate for example your company name + the game + the group (1,2,3 ...) + the year and the month the group starts playing. EX: Gamelearn Pacific G1 2020 February.
- Once all the fields have been filled in, click on "Save and continue".
- In the Enrollment tab you should indicate if you would like to upload students now with a closed list of students or if you would like the training period to remain open.
- If you already have the complete list of students, select "closed list" and use the table available to enroll students. You can fill in the cells or copy and paste from another document.
- If you do not have the complete list of students, select "open list" and activate the self-registration option. Check this article for more information: What does the "Self-registration" option within a class mean? How does it work?
- Once you finish on this tab, press "Next".
- In the Configuration tab you can configure four elements: ranking, administrators, time restriction, and documentation. Follow the steps indicated and click on the tool tips if you need any clarification. Save each one of them and when you finish reviewing the four elements, click on the blue "Next" button.
- Once in the Notifications tab (last step), click on "Finish" to finish creating your class.
Keep in mind:
- Time Restriction: This can be set using the "Settings / Time Restriction" tab if you want to set the period in which users will not be allowed to play. We do not recommend setting time restrictions as students tend to have a better experience with our games when they can access them whenever they want.
- To receive the weekly report in your email each week, be sure to complete the "Configuration / Administrators" field and select yourself as a "Human Resources" agent.
Once you've created your class:
- In the Emails tab you can check the emails that have been sent to the students.
- In the Enrollment tab you can access the list of participants, and you can see if they have already started or not in the "Status" column.
- The Progress tab gives you information about students' progress, ratios and details of their connections.
- Lastly, you will find the Surveys tab where you can read the feedback received and other class statistics.
What is the difference? The training period is the period of time students have to start and complete the course. Each student individually has a period of play that you can set for each player and that will depend on the date of a student's first connection to the game.
Example: A training period has been set from January 1 to September 1. If you set an 8-week maximum period of play, each student will have 8 weeks to play between January 1 and September 1.
If a student starts the game on January 1, they will have until March 1. If a student starts the game on March 1, they will have until May 1. But if a student starts the game on August 1, they will only have one month until September 1, because the training period ends.
Our recommendation is that each student be given a maximum of 8 weeks to complete the course. Therefore, we suggest that students be given less time (for example 4 weeks) so that they may offer extensions to those who need it up to the maximum of 8 weeks. From experience we know that engagement and overall learning declines if a training lasts more than two months.